In the interim, it was Commander Roberts who oversaw operations. After Hawthorne's assassination by Horde agents, General Twinbraid intended to travel to the fort take over command. Fort Triumph also acted as a garrison for General Hawthorne's troops during the Alliance's operations further north. Throughout this conflict, still uncompleted, the fort was kept supplied by shipments from Dustwallow Marsh and Theramore. The garrison at Fort Triumph would meet at least some success against the Horde, though their dwarven siege engines proved ineffective in the theater. After setting back the construction of fortifications, the silithid and their tunnels were eventually dealt with by the fort's defenders.Īt the same time, the battle with the Horde at Desolation Hold became more intense, with both sides warring for control of the central pass. The site for Fort Triumph was chosen by the Alliance military's High Command, though it was discovered to be sitting on a sizeable silithid mound. The combat is legitimately fun and finding ways to use the environment and perform combos is very entertaining. As such, the fort became vital for Alliance expansion in the Southern Barrens.Īround the same time as Fort Triumph's founding, the Horde established their own stronghold directly across the Battlescar known as Desolation Hold. Fort Triumph does a remarkable job of taking an existing formula, giving it a fantasy makeover, and injecting new solid mechanics that make the game unique. These efforts involved establishing Fort Triumph in the center of the region, as a means of linking Theramore Isle and the major stronghold at Northwatch Hold by land. At the time of the Cataclysm, the Alliance forces on Kalimdor began to push further into the Barrens against resistance from the Horde.
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